Every charter route has a maintenance cost of 50 coins per minute. Best trade capacity ship for short multi-drop trade route is the Great Eastern.The most influence efficient ship for that route is the Cargo ship. Those options are: At the stations which use the options to wait to load or unload goods, the ships are occupying a trading post or a pier for the whole duration of their waiting time. Therefore it may be important to consider if the goods that would be discarded are indeed cheap or easily expendable. If, for some reason, your ship is unable to unload at your selected dock, then dont worry. Otherwise, select a free ship on the game map and press the right icon on the unit card. When creating a hub in the each region, it is possible to consolidate production in that region, ship out to population islands in the region from the hub and shuttle out the overproduction of trade goods towards sister hubs in other regions for usage by industries or population islands. Pressing that button opens the transfer menu. Several options are available for each route, such as deleting it, creating a new group for it, or moving it to an already existing group. Steamships are not affected by wind, and the Flagship, being a hybrid, is less affected by wind than other sailing ships. When it comes to Active Trading with pirates and Neutral traders, they have permanent offers meaning theyll always sell a specific set of goods, which are restocked at a constant rate. To transfer cargo move your ship close enough to a trading post or pier. Moreover, you can also transfer cargo between two ships which are very close to each other. The Pegasus (just like the old airship) has a 0.5 modifier for loading speed, doubling the time to load compared to ships. Select only one specific island, go to the trade route tab and click on the 'go to location' button on the right from the route's name. If it is owned by a party you can trade with, it will display all trade requests and offers available on the island, including number of tons that is being requested or offered. Just upgrade your port or build more depots, and youll be good to go. You can click on the ship on the map while holding Ctrl key in order to jump to its location in the world. (Representing any supply distribution where not the entirety of the cargo is being dropped at each island). To do so, follow the steps given below: 2. They have multiple uses: exploring the map, claiming new islands, transporting goods and items, completing quests, participating in expeditions, patrolling an area, escorting ships, attacking other ships and islands' harbour buildings. Hub and spoke system involves a central island acting as a hub and a series of secondary islands which when connected to the hub resemble spokes of a wheel. From any ship's menu by clicking on the button with two curved arrows aligned in a circle. Then left-click on desired spots within the ocean to create a patrol route, right-click anywhere to confirm the route. To cancel the escort simply select escorting ships and issue them any new order. If you want to sell one of your ships youll first have to move to the traders trading post. Trade routes work better with LESS products so having smaller ships encourages "single product" trade routes that work better. It allows to switch between different regions in the top left. Not to mention that itll put your company in a better position and is essential for a flourishing economy. When an island belongs to one of the players or characters, it is indicated by a circle on top of the island. Ships are one of the core elements of Anno 1800. The list of goods to choose from can be filtered in two ways: by the type of good and by the region it can originate from. Its a type of passive trading that allows you to specialize in certain goods for import and export goods. Thank You! When creating a new route, it can be added to a new or existing group by selecting an appropriate option from a dropdown menu at the top of the route's menu. When a charter route is created, a hired ship appears beyond the region's borders but is visible on the minimap. Oil routes can include only oil tankers as it is the only type of ships that is capable of storing and transporting oil. Pirates are a good source of special ships, but a trade agreement is necessary. There you can check multiple properties of the ship, including its name, type, cargo, health, maintenance etc. If necessary, switch between regions using the buttons at the top left part of the map. He designates one ship from his fleet of many to each of your docklands. As many have noticed a pier can service an air ship and a naval ship at the same time meaning that adding air ships won't require additional piers when expanding. In some situations such a system is much easier to manage than point to point routes. Dont panic! So I think its worth to explain it for beginners out there. To illustrate this, let's consider an island with minimum stock set to 100, current stock is 80 and a ship equipped with 50 tons is approaching the island. While the inhabitants are initially satisfied with bread and clothing, they soon demand valuable luxury goods. Active Defence: The ship will seek, attack, and pursue enemy targets until they leave the area, then return to its initial position. If a ship sails against the wind, its speed is greatly reduced, whereas if it sails with the wind in its back, its speed will be increased. Each ship, except for flagship and salvager, requires influence points. Route's ships constantly travel between assigned islands transporting desired goods. Do Not Sell or Share My Personal Information, Left-click on it when it is inside any of the regions, Left-click on the ship in the ship menu at the bottom of the screen. To save time and copy the configuration of one slot into more slots, you can left-click on the load/unload order while holding Ctrl, and it will be automatically applied to the next cargo slots. The investment into ships usually pays off eventually. In this case only raw materials which can be produced in New World are shown. Those properties include parameters such as: All ships possess one or more cargo slots, each of them can store one item or up to 50 tons of a single type of goods (Oil Tanker is the only exception). The system may become problematic when many routes involve both the same islands and the same goods. After opening a specific route's menu, left-click on an assigned ship while holding Ctrl key. These rates also vary with the trading post restocks difficulty setting. 3 Award Favorite Share Setting trade routs guide! Both involved islands need to have the minimum stock set for both timber and schnapps, and both goods are loaded and unloaded at each station. Hover over a ship to see its name and type. In such a case a lot of effort might be needed to adjust the ships and amounts of goods transported on each route, unless it is possible to pair up all the islands according to their production and consumption rates. We manually pack the ship in the goods we need, and send them to another island (which is effective only for one-time deliveries), or give the command to cyclically move the goods between the islands by using routes. ==================Here are some other playlists You may like: Let's Play Tropico 6:https://www.youtube.com/playlist?list=PLGVUY_eDbXvD_Q2ufUhnqn2Xq4DB9APLQ Let's Play Surviving Mars:https://www.youtube.com/watch?v=WLxvY6L1reo\u0026list=PLGVUY_eDbXvAz6KOSmhcalnrYZr87bB8f==================Welcome to Neodyinamite Plays! There are several ways of accessing the routes menu: The map of the current region which is on the right side of the trade routes menu. Youll need a bigger ship, though. Passive Defence: The ship will only attack enemy targets within its attack range, and will return to its initial position once they leave the area. All you have to do is choose the specific cargo you want to move, the required quantity, as well as the pick-up harbor and the pick-off destination. Sailing ships have to consider wind and its direction. Using buttons at the top left corner of the map you can switch between which region is visible. To set the minimum stock select the trading post of the island of your choice and then click on one of the goods. A big part of enjoying Anno for me is calculating and achieving efficiency. Both without items for earlier game and with optimal items later on. If you notice problems with the amounts of a specific good which is being transported via trade routes, you can quickly access the trade route's menu from the storage tab of statistics menu. You cannot select which load/unload building a route is going to use. Really feels like there should be a better way to establish an equilibrium. You are still able to move vital goods between islands or engage in trade without ships. Hover over the icon of the ship in its interface to see which stance is the active one. A small menu with the list of goods appears when you decide which goods the trade route should be transporting. They can transport only up to 80 tons of one type of good. Buy games here From GamesPlanet! If the ship interface includes a paintbrush button on the right from the ship's icon, it means it is possible to change the skin of the selected ship. If you need 8 per minute you need more. Your email address will not be published. Todays guide will give you an in-depth breakdown of how to trade and the different types of trading in Anno 1800. They are set separately for every single station on a route. Reddit and its partners use cookies and similar technologies to provide you with a better experience. For more information, please see our Trading has never been easier. Click on that icon to change the stance. The World-Class Reefer, which has introduced in Docklands, is a preferred choice when setting up a multi hub strategy between regions, due its high transversal speed of the ocean. Secondary, the distances that goods have to travel are also longer than in case of a point to point system. As far as goods are concerned, you can trade only certain types in the beginning but as you play the game, more goods will be unlocked for import/export. When it comes to trade I always like to exactly know the advantages of each ship type especially in different stages of empire growth where the priority can shift from more influence efficiency to bulk transport capacity. If you click on the button with the icon and name of the region, it will expand the list of islands you own in that region. Patrolling ships will travel from the first selected spot to the following spots in the same order as they got picked during creation of the route. When a ship is selected, left-click on its cargo slot while holding Ctrl in order to transfer all contents of the slot into the island's storage. An example of a point to point route which goal is to evenly distribute timber and schnapps between two islands. Essentially, from your port, you can select any resource contained in it to be put on sale. A single island on its own cannot provide everything that your growing population needs. Your ships can escort friendly ships by following them, and in case of using military ships they will also protect the escorted ship from enemies. However, if you select your island and another foreign trader, youll have a proper trade. To cancel the transfer, left-click on the button with a trashcan icon in the ship/fleet interface, or issue a new order. Change the name of the route and assign it to a group, if you want. To set the minimum stock for more goods on the same island or for the same good on other islands, you need to adjust the setting for each good and each island separately. As long as several ships are selected you are managing a fleet of ships, all issued orders will be executed by every ship which belongs to the fleet. Escorting ships is a central part of one of the types of quests which require the player to escort a particular ship to a specific location or to the border of the region. After selecting the type of route, ships, islands involved, and good and their quantities, ships will regularly transport goods according to how the route has been set up. For one, in Anno 1800 you can establish charter routes. A circle route can efficiently replace several point to point routes thus also making it easier to manage the overall list of trade routes. Select which goods should be loaded and unloaded at each station, and adjust the quantities. To manage several ships at once left-click and drag over multiple ships to select them all at once, or left-click on the ships while holding Ctrl (either in the game world or in the ships menu at the bottom of the screen). Click Show More to find out! In the bottom left corner you can click on the filter map button which opens a submenu with filtering options. Trading will make your game more interesting. For example a route which transports red peppers from London to Crown Falls would have a default name 'Red Peppers Lon Cro'. How to fast travel in Red Dead Redemption 2 (Story/Online). You can check the wind direction by looking at the arrows in the top-left corner of the minimap. If there are more contents than can fit inside of the transfer menu, you can scroll down to see the rest. 3. Patron Badge for 2008 through 2016, 2018 through 2023, View Previous However, when it comes to pirates and AI opponents, youll need a trade agreement first that you can work out via diplomacy. I primarily play on PC and generally will try anything that peaks my interest. When the ship is selected, right-click on a target in order to perform one of the following actions: To deselect a ship left-click any empty spot in the game world or select a different ship/building. Moreover, you can unlock certain requests and offers as you advance through the game. As far as trading items is concerned, you can only do that with pirates, neutral traders, and Dr. Hugo Mercier. If it belongs to you, you can also see its cargo and items. The selected route involves transporting goods between two different regions but the waypoints indicating where ships enter and leave the region have been manually adjusted by the player. They have multiple uses: exploring the map, claiming new islands, transporting goods and items, completing quests, participating in expeditions, patrolling an area, escorting ships, attacking other ships and islands' harbour buildings. It allows to set passive trading options and minimum stock which can be very useful for trade routes. Just some thoughts about our plays. Discard cargo option allows to better utilise each ship and lowers the number of trade routes that have to be created. After clicking on the goods selected for loading or unloading, you can change the amount you want to load/unload either by entering the number of tons, or using the slider. Words you can use in the search filter include names of islands, goods, name of ships, types of ships. Muser's heavy siege howitzer is designed for attacking the very latest ships and naval fortifications. Each of those options is applied for all goods that are being handled on a station. However, if the discarded goods are not picked up manually, they will be lost and it results in wasting some of your resources. A neutral AI ship will take care of the rest. Hovering over the charter route which transports hops shows its path on the region map and which islands are involved in the route. So, make sure you work on those. When utilizing a trade hub and queues start to form at piers, consider splitting incoming and outgoing streams, by utilizing balloons for inbound traffic and ships for outbound traffic or vice versa. Patrolling ship/fleet has yellow background in the ship/fleet interface and in the ships menu can be found in the "On Patrol" tab. To remove ships from a pin, assign a ship to a different pin or right-click on the pin to remove all ships at once and reset the pin. Notify me of followup comments via e-mail. Beyond always using 3 of them, charter routes might be a better option in some specific situations such as: The menu which shows after clicking on coffee in the trading post of one of the islands. Here is a quick guide on how to trade and move resources between your islands. Buying ships is not just about money. For example, you have 120 tons of grain in an island's storage and there is a trade route which involves loading 50 tons of grain onto a ship. If necessary, switch between regions using the buttons at the top left part of the map. Both without items for earlier game and with optimal items later on? Because a ship's cargo slot can hold only one type of goods at a time, on a single island only one good can be selected to be loaded into a single cargo slot. It opens the menu where you can set the minimum stock for that good, either by entering a specific value at the bottom, or by moving the slider with a lock symbol on the right side. All ships with at least two cargo slots can build a Trading Post on an unsettled island if the ship has the required construction materials on board: 10 (or 10 ) and 8 , and if the player has enough Influence (required amount depends on the size of the island). But within the same station, the load order causes the ship to load 30 tons back, leaving the minimum stock of 100 tons in island's storage. All ships where equipped with the best items suited for each of them based on other tests that I won't mention here. Wanna know what happens today ? Both have their advantages and disadvantages and there are situations when one type is better than the other. Circle routes are very useful for transporting goods of low consumption rates across all islands within one region. In these tests I compared the best 4 trade ships: (Cargo ship, Great Eastern, Pegasus, and Zephyr), Long trade route: New world to old world, full capacity, one pick up one drop (representing them endless coffee transfers), Short multi drop route: same region, 1 island supplying 3 different islands with goodies. Each route can connect multiple islands, can transport several types of goods and use multiple ships. There are five steps to establishing a trade/transport route: 1. Anno 1800 also has a system of passive trade. For example, islands A and B produce steel which is needed on islands C and D. In the hub and spoke system, steel would be transported first from islands A and B to a hub island H, and from the hub island to islands C and D. It could be organised in a form of four point to point routes: A->H, B->H, H->C, H->D. Each path contains a waypoint pin, or entry to the region pin, which placement can be adjusted to change the ship's pathing. You can have control over many islands and produce many different goods. Youll also be able to increase your restock rates as you play through the game. You can hover over any of the islands to see some details about it. The islands involved in the route are marked on the map by a number at the bottom right corner of the portrait. Some harbourmasters office items can apply a harbor activity effect on your trading posts. All-Out-Attack: The ship will seek, attack, and pursue any target for as long as it can. 2. Active Trading requires you to seek out traders and the goods theyre seeking. At the top of a section there are routes which do not belong to any group, they are listed in alphabetical order. Required fields are marked *, You may use these HTML tags and attributes:
. Time: 14:35/300t of which is 1:25 loading timeTransfer capacity: 20t/minInfluence efficiency: 6.8t/min/1 influence, Time: 13:20/400t of which is 1:56 loading timeTransfer capacity: 30t/minInfluence efficiency: 3t/min/ 1 influence, Time: 09:35/250t of which is 2 mins loadingTransfer capacity: 26t/min | with Elite Magnate fixed it will be ~29tInfluence efficiency: 5.21t/min/1 influence | with Elite Magnate fixed it will be ~5.88, Time: 12:58 /400t of which is 02:24 loading time.
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