The efficacy of this combination is due to damage being increased when being next to teammates which is common during a damage phase and Triple Tap circumventing some of the lost time from reloading. To break it down in a more clear manner, here is an order of inputs and a flowchart if you are using an Izanagis Burden and Auto-Loading Holster Rocket Launcher: As you can see in these clips below, you can shoot 2 Izanagis Burden shots in just under 5 seconds, but in the second clip , reload canceling was used to shoot a rocket in between the two shots with no delay whatsoever! There is only one Witherhoard to avoid any lost damage from damage tick bugs. While existing community DPS sheets are all amazing pieces of work and great resources in general we were interested in a slightly different approach of weapon comparison. I don't know the exact scaling factors and numbers involved, or whether this changes as you go up towards legendaries/exotics as my data is mostly from the most consistent baseline source of weapons I have (white primary engrams from Cryptarch, which give lvl 15 weapons). It starts with shooting one of these two exotics, reload canceling if using Izanagis by swapping to secondary weapon, shoot that weapon once, swap to Heavy Weapon with Bait and Switch, use the entirety of that magazine, reload cancel the heavy weapon, and then repeating the cycle. Light a spark and burn the dark. Interpreting non-statistically significant results: Do we have "no evidence" or "insufficient evidence" to reject the null? Debuffs work differently than buffs and it is important to know that a target can only have one active debuff applied to them. Your total amount of Critical Hit Damage. Global Debuffs cannot stack with each other (so no combining Divinity and Tractor Cannon). but you can look here for precisely how they affect damage, Click here for what this would look like if written better, https://docs.google.com/spreadsheets/d/1L7FV9l4hXo2tHD3XlFUp854XvJIwTKFIPvASLduPPS4/htmlview?pli=1&sle=true#gid=0, https://docs.google.com/spreadsheets/d/1IO-vVz9LasXwh_KhBh6V_0KWbBS5cQAXJSRN8_8nFmQ/htmlview?usp=sharing&sle=true. Cleaner SEARCH tab and overall tidy of the whole sheet, Removed the DPS tab and added it into the Full Stat List tab, Hid the Full Archetype TTK List and Reference tabs as they are just calculations, feel free to unhide them, Effective range calculations now match the formula by. Your email address will not be published. For example: If you are attacked by a Taken Echo Knight and you have Taken Barrier 20%, Hive Barrier 20%, and 2x Concussive Dampener 27.75%: (1-20%) * (1-20%) * (1-27.75%) =46.24%incoming Damage, or effectively53.76%total resistance. Vision of Confluence), Scout Rifle 4; 27 RoF; 61 Impact - 30.5 AM (eg. Clearing weaker enemies faster than you could with a primary ammo weapon. A couple 'rules' worth noting are that: Body shot damage always rounds up or down to the closest integer. These are important things to understand when reading these tables: Just as the Destiny 2 Meta and TTK values, DPS values can dramatically change from season to season. These were recorded at 2160x1440p 60fps (with some exceptions of verification tests by ABagOfPowder) and then transcribed usingTracker Video Analysis and Modeling Tool. Damage Resist is for a single melee and stacks with charge to x3. Hand cannons are now actually quite good, surprisingly enough. To get the most out of this perk, use the entire magazine of a gun and practice adjusting to the timer of the perk activating as the noise indicating the perk activating will be covered up by the hectic nature and flood of sound from an encounter. Your average bullet damage in the Dark Zone. Great for certain high damage options such as Reeds Regret and a stasis class. Almost all tests were run with at least 2 sources of damage, and over multiple damage cycles. you may or may not have stumbled across our humble Destiny 2 Damage Generator Spreadsheet in the past. This technique is specific to usage of the bait and switch perk. Damage Resist is for a single melee and stacks with charge to x3. The damage equation differs between weapons of Attack less than 300 and more than 300. I also see a lot of misinformation about this. For example a hypothetical bullet that does 10.6 damage on a body shot triples to 31.8 damage on a crit and then gets rounded down to 31 damage. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Thanks for all the support, agents! The WM ranges between 0.2605 at Auto Rifle 1 and 2.5225 at Hand Cannon 3, and so a Timur's Lash will do roughly ten times as much damage as an Atheon's Epilogue per bullet if all the other damage affecting factors are the same. Not sure how the attack value works but I guess higher attack just means more dmg to pve enemies. Thanks for reading! Skull of Dire Ahamkara. If a weapon's Attack rating is more than 300, then its Attack modifier equation is somewhat more complicated. With this, grenades are a good means of dealing supplemental damage, reload canceling, and increasing total damage for you and teammates if there is no Divinity or Tether active. Reddit and its partners use cookies and similar technologies to provide you with a better experience. After you reach the activity power level; received damage continues to decline slowly. In a nutshell, both of these stats are misleading and past a numerical representation of the gun's performance, have no actual effects on the rounds per minute (RPM) or damage per bullet (referred to simply as "damage") of the gun. Edit: So apparently I forgot to factor Range into the damage formula. Gjallarhorn can be used if a player does not have the other exotic weapons mentioned. What does 'They're at four. But it would have certainly been a lot more difficult without the help of u/IphStich and online sources: https://docs.google.com/spreadsheets/d/1L7FV9l4hXo2tHD3XlFUp854XvJIwTKFIPvASLduPPS4/htmlview?pli=1&sle=true#gid=0 (For a lot of weapon intel and the PvP damage factors), https://docs.google.com/spreadsheets/d/1IO-vVz9LasXwh_KhBh6V_0KWbBS5cQAXJSRN8_8nFmQ/htmlview?usp=sharing&sle=true (For a lot of weapon intel, making it easier to derive Weapon Modifiers), http://planetdestiny.com/ (For weapon intel and a good database to base my discussion on), The quick damage calculation spreadsheet (download it if you want to use it), Scan this QR code to download the app now. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Unexpected uint64 behaviour 0xFFFF'FFFF'FFFF'FFFF - 1 = 0? For the new recommendations, I used several sources (listed on the sheet), including my own conclusions. Youre absolutely right. Abyss Defiant), Auto Rifle 3; 77 RoF; 28 Impact - 39 AM (eg. No need to run Divinity nor Witherhoard. Golden Gun or Blade Barrage Marksman and Celestial Nighthawk if using golden gun for precision damage bonus or Knock em Down and Star-Eater Scales if using Blade Barrage, and any group of weapons. Unfortunately, elemental resists only provide a 5% resistance and stacks in a standard fashion. I was just going off the information in the official guide. The data I refer to is available in this google spreadsheet. Based on feedback from the last sheet, I've now cleaned it up and condensed the tabs for a much sharper sheet. Contest mode activities such as Grand Master Nightfalls, are not affected by this. There is no Divinity because there are only 3 people, and the 30% debuff isnt worth the loss of damage and can be made up by use of tether and a Vortex Grenade. Well of radiance, Divinity, Auto-Loading Holster rocket launcher, and Lunafaction Boots. This is great for a warlock who is using Well of Radiance to get your teammates charged with light to utilize some of the mods below. Some Damage Resistance, such as Warlock Nova Bomb, Titan Thundercrash, and Hunter Blade Barrage occur over such a brief period in time that resistance was difficult to test. If you select Dead Man's Tale you can see how Cranial Spike will change the PvE DPS, or how the hip-fire mode will change the time-to-kill in PvP, you could then see how this stacks with something like Empowering Rift etc. In raids and dungeons DPS (Damage Per Second) is a facet that loadouts are based around. Weapon Damage output will be divided by 1.07 per level where damage begins being reduced. The new perk adds Wolfpack rounds to teammates rocket launchers which gives a huge buff to teammates who are using a legendary rocket with Auto-Loading Holster as they get the damage benefits of wolfpack rounds, and the reload benefits of auto-loading holster. Aegis of the Kell II), Pulse Rifle 3; 66 RoF; 14 Impact - 39 AM (eg. Theoretically the Heavy Weapon archetypes and Special Weapon archetypes each have their own Weapon Modifiers as well, but it would take time for me to calculate and confirm them and I don't have much motivation to do that. The rocket launcher can be shot to reload cancel the Divinity, or sporadically a few times during the damage phase which will interrupt the debuff briefly. Like golden gun this super deals a large chunk of damage. Similar to the search tab, with less information. Your average bullet damage in Last Stand. Note that these Rarity modifiers are only correct for Level 20 weapons, but those are really the only weapons we care about anyway. Minor, Major, and Boss Resist mods provide a stacking 10% resistance. Cookie Notice If your group is using a Divinity and a Tether, the target is only receiving damage for one of those debuffs. Learn more about Stack Overflow the company, and our products. At 21601440 resolution, the shield portion of the health bar is 404 pixels wide, meaning a change in damage of 1% over the length of the bar SHOULD be measurable as a 4 pixel difference. What "benchmarks" means in "what are benchmarks for?". These are Attack rating, weapon archetype, what you're shooting at, and weapon perks. These are the stats of sword blocking withTemptations Hookwith different Guard perks. On Mar 15, 2022 9:19 am, by Gamer. Connect and share knowledge within a single location that is structured and easy to search. The few exceptions to how damage resistance combines: Overshields were not tested thoroughly as there are some difficulties with testing them and inconsistencies when being applied. This is best paired with Vortex Grenade due the duration in which it lasts. Impact being the determining factor in damage doesn't make much sense after seeing that. These values are just for comparing sniper to sniper, pulse rifle to pulse rifle, etc). the question is asking about the math itself. NL Shadow 701X), Scout Rifle 2; 42 RoF; 38 Impact - 31 AM (eg. You seem to be additionally saying that anything with a high impact has a lower rate of fire though. How to combine several legends in one frame. Damage buffs do in fact stack. Welcome to Destiny Reddit! The higher the impact, the more damage you deal each time a bullet connects. Newly added Adagio calculator! So if you are using two of these simultaneously there is wasted damage output as the debuffs can be spaced out such that one player is utilizing higher damage output options rather than applying a redundant debuff. The chart goes in-depth into a lot of different features and factors, like the relationship between the Damage Bar with a player's shield and health in Destiny 2, MIDA Multi-Tool), Scout Rifle 3; 37 RoF; 48 Impact - 30.5 AM (eg. I played Destiny upon its initial release in 2014 and switched over from console to PC upon its release Destiny 2. Times-to-kills are listed with optimal damage (maximum damage at close range) and damage falloff will dramatically affect the listed numbers (SMGs and sidearms in particular). Destiny 2 Power Weapons: What is the Meta? Keep in mind that the top Power weapons are not only defined by their raw DPS or Total Damage. Many other things come into play. In list form (This info is also in the spreadsheet), Auto Rifle 1; 100 RoF; 2 Impact - 0.2605 WM (eg. For those who didn't: It's a Spreadsheet that contains all heavy and special weapons and is able to calculate total damage and various DPS metrics for you to compare both numerically as well as visually. What Destiny 2 Perks Make the Best PvE Weapons, PVE Weapons Tier List Best PVE Weapons Destiny 2 Mobalytics, PVP Weapons Tier List Best PVP Weapons Destiny 2 Mobalytics, Destiny 2: Season of the Risen Preview and Prep Guide (Season 17). In that case, prioritizing a well of radiance instead of a nova bomb super would be best to ensure you and your teammates stay alive while dealing damage. So, a 365 Fatebringer would deal 288.38/220 = 1.311 times as much (31.1% more) damage as a maxed non-Ascended 300 Fatebringer. This was originally created from Pandapaxxy's spreadsheet, made up-to-date with all the new weapons since. The entire damage equation in full detail for a weapon with 300 or less attack is: Damage per bullet = Weapon Modifier x (Attack rating - Rarity modifier) x Shot Modifier x [Perk modifiers], And for a weapon with 300 or more attack it's: Damage per bullet = Weapon Modifier x ((300 - Rarity modifier) x 1.07log1.05025(Attack rating/300)) x Shot Modifier x [Perk modifiers], Example calculation: A 365 Attack Fatebringer getting a critical hit against a Fallen Dreg: (2.2810) x ((300 - 80) x 1.07log1.05025(365/300) x (3) x (1) = 1973.356 = 1973 damage. Hello Guardians, today we want to share a little project with you that we've been working on the last couple of weeks. just select the weapon type from the drop Praedyth's Timepiece), Pulse Rifle 2; 73 RoF; 7 Impact - 0.4785 WM (eg. Destiny 2 Power Level and Game Mechanics Guide, Destiny 2 Leveling to Power 320 and Beyond Guide, Destiny 2 Black Armory Badge and Blacksmith Title Guide, Singapore Class 2B Riding Theory Test Question Bank, Damage resistance seems to apply during and shortly after ADS. In general at this point it's better to just testfire the weapon. As the spreadsheet requires user interactions, remember you have to make a copy before you can interact with any of the features. Was curious how a crafted weapon at level 20 would stack up. With the various things. Hello! Please drop me a message if you have any suggestions/improvements! The Witherhoard is shot before the super so the tick damage from Witherhoard is occurring when using your super because of the cast time. So, a 331 Attack weapon will deal the same amount of damage as a 365 Attack weapon if both are shooting a Lv22 enemy. This data was then transferred to Excel where it was translated into individual tests and percentages were calculated from the pixel measurement differences. LoL??? This is while they are active in the case of roaming supers, and while being cast in the case of supers like Nova Bomb and Blade Barrage. Which was the first Sci-Fi story to predict obnoxious "robo calls"? The specific weapons can be swapped across classes, but it is recommended the Titan to use Witherhoard as the tick damage can occur when in super. Comment *document.getElementById("comment").setAttribute( "id", "adfe0c0fb967929fc76ca8b64995ca64" );document.getElementById("c80a69ff47").setAttribute( "id", "comment" ); Your email address will not be published. Sword blocking is highly dependent on both the frame of the sword, and the sword guard chosen. I suppose if this post gets enough attention I'll consider doing them as well. So, a weapon with a WM twice as high as another will do twice as much damage per bullet if they have the same Attack rating, hit the same spot on an enemy, and have the same damage affecting perks active. Calculate your estimated bullet damage, burst damage and DPS. This chart provides a brief overview of how Damage resistance works with your power level compared to the Activity power level. C) "What you're shooting at", the Shot modifier. Lunafaction Boots is a recommended Exotic Armor Piece with this super. This means that a 365 Attack weapon will start doing reduced damage to enemies under Lv24, a 331 against enemies under Lv22, and a 300 against enemies under Lv20. In this section, DPS refers to the average damage per second a weapon can inflict. Here you can also adjust perks to show the PvP time-to-kill values, including any weapon-specific perks, e.g. These add together for a potential 15% increase in Damage received. The grenade is good to have as it can keep a debuff going in case the divinity user needs to reload or shoots a rocket. Weapons can be any preference and is a good candidate to be the sole Gjallarhorn user. You can find a full documentation off all features and the methodology used in the spreadsheet itself so this post is probably not the right place. There are a lot of Special Weapons, so I might have accidentally missed a few and I couldn't easily access a few. If using Tether and a weakling grenade it is best to space these out as much as possible to spread out the debuff timer, and an added bonus if you are able to use these abilities to reload cancel which is covered next. Understanding the probability of measurement w.r.t. About the DPS numbers: As mentioned before, the DPS figures used for this Tier list come from the excellent Damage Chart Madness database. Has depleted uranium been considered for radiation shielding in crewed spacecraft beyond LEO?
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