That said, there is always the argument of "why not both?" Land cardsthey form the base of the long-running collectible card gameMagic: The Gathering and are generally used to generate mana, the resource required to play other cards. Anything with awaken or landfall also helps, but for now, as we await Wizards of the Coast's next expansion of land-empowering spells, vote for your favorite card and I'll see you at our next MTG countdown! Heck, your mana might have actually improved since Deconstruct can take up to two colorless mana in its cost (perhaps from Sol Ring) but provides three green, preparing you for green-demanding spells like Primalcrux. Theyre still lands. But I dont think thats too much of an ask. Primal Adversary has been one of the worse Adversaries out of the bunch. 2 NostrilRapist 2 yr. ago Lets find out! +1: Target land you control becomes a 4/4 Elemental creature with trample. Using a combo to creature a quick army is great, but having a steady supply each turn for no mana is even more daunting in most matchups. I like that it gives haste and I could see this working in some incredibly-niche landfall/aggro Gruul () deck. There was a deck list that I know I discussed a bit a week or two ago the link can be found. Fendeep Summoner is a 3/5 for 5-mana that can turn two of your Swamps into 3/5 creatures. However, over the years, many lands cards have been created with unique abilities that can alter the course of the game dramatically in your favor. The overall problem with these kinds of cards is that the lands dont stay creatures forever, but that isnt an issue here. It tutors out any number of basic lands out of your library and puts them into play as 4/4 creatures with trample. Lifespark Spellbomb will never live up to the power level of its siblings, Nihil Spellbomb and Aether Spellbomb. nowadays is primarily a blue ability. Each player gains 3 life. Privacy Policy. Theyre still lands. You may play an additional land on each of your turns. In the world of power creep, Nightmare Lash has largely been outshined by its pupil in the form of Lashwrithe. Before the days of Damnation and Toxic Deluge, there was a go-to removal spell in black. Lands 305.1. View User Profile . Playing this after the opponent leaves no blockers means that you can easily win the game. (Did you know that Last Stand is the only five-color spell with the means to directly kill a target player?). Animate land cards are any card, permanent or not, that can turn lands into creatures. Id be somewhat happy to have this card if your opponent was hellbent. It comes in at five loyalty, which quickly goes up to six once you make a 5/5 out of a land you control. Its still a land. Coastal Discovery is a 4-mana enchantment that draws you two cards and makes a 4/4 out of a land if you pay the awaken cost. Card prices and promotional offers represent daily estimates and/or market values provided by our affiliates. +1: Put three +1/+1 counters on up to one target noncreature land you control. The Slack, Discord, Cash App, PayPal, and Patreon logos It puts three +1/+1 counters onto a noncreature land you control, untaps it, and gives it vigilance and haste. Turning every land into a Swamp is extremely potent, so all it takes is a quick search for some powerhouses to help this magical land close out a game quickly. It gives the land power and toughness equal to its power. Its cheap and effective, and it sticks around. 6: Untap up to two target lands you control. Its still a land. I wish the pump ability would put counters on the creature instead of just giving it +1/+1, but maybe that would be too good. Planar Outburst is beyond the most powerful card in white among these. Nissa, Who Shakes the World is the most popular (and powerful) Nissa planeswalker. Changing lands (Target land becomes the basic land of your choice.) Youve likely already seen Tatyova, Steward of Tides, either in a Commander pod or in Magic Arena Cube drafts. With seven or more lands with different names in play, any land will create a 2/2 zombie token, something easy to do en masse with cards like Scapeshift or ramp spells like Uro, Titan of Natures Wrath. Your email address will not be published. Im a big fan of Druid Class. For those unfamiliar with what this old and expensive land does, it's much the same as the less pricey Magus of the Coffers, simply letting you pay two mana and tap it to add a black mana for every Swamp you control. This is honestly pretty good, especially since its also a 4/4 body for five mana. Theyre still lands. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. With over 25 years of cards to parse through,Magic has a truly incredible number of special, unique, and powerful land cards. While we did our best to cross the mighty Cabal Coffers off of our list early, we didn't manage to completely succeed thanks to the Commander precon's Magus cycle. 2023 Magic Find, Inc. All rights reserved. You'll win more games if you can reliably cast all your spells. Id have loved to see this give trample. Criteria: Nonland cards that care about the number of Swamps either you or other players control, or that otherwise trigger when a Swamp is tapped or enters the battlefield. City of Brass can tap for one mana of any color - white, blue, black, red, or green. While this means you won't be able to utilize the extra resources immediately, it's still a cheap and continuous way to plow more soil. I've settled on turning them into creatures. This includes making them into a 0/0 creature and putting +1/+1 counters on them, or turning all lands of a certain type into 1/1 Saprolings. Thats pretty good, especially when you consider that you still have a strong value-oriented planeswalker around who can scry and then flip permanents off the top of your library. I love now how I am debating whether or not to go Naya, mono-Green, or five color! However, some of them truly stand out from the others as the best. Otherwise, put it into your hand. Are there any cards that turn non-land creatures into lands. If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. While Wasteland can only destroy nonbasic lands, Strip Mine can be tapped and sacrificed to destroy any land. First on our list is the pricey card Rishadan Port, a land that can be put in any deck as it has no color restrictions. Scan this QR code to download the app now. Are there any cards that turn non-land creatures into lands #1 May 12, 2011. Its still a land. You have to pay one blue and tap this creature as part of the cost, but the key fact is that the land stays a creature forever. where the text includes lands and the text includes still and the text includes creature. A 4-mana 7/7 is always good, and those stat lines plus the haste make casting this and giving up a land somewhat worth it. You may put a permanent card from among the milled cards into your hand. A 2/2 isnt too crazy. Our Privacy Policy. Whether it comes from tapping their only land of a particular color to ensure they can't cast certain spells or shutting down some of the other lands on this list, Rishadan Port is an excellent control card for any deck. Welcome to Too-Specific Top 10, where if there isnt a category to rank our pet card at the top of, well just make one up! I don't know about you, but I personally don't want the likes of Farseek at the top of our 'Swamps matter' list. All right, we'll get to the criteria for our Too-Specific Top 10 list in a second, but first I wanted to share the decklist I've been talking about. When I first read Life and Limb I didnt even think about what Id do with my onslaught of little plant lands. It has the awaken mechanic, so you can pay the full to get a 4/4 out of this exchange. Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.). Particularly token creatures to make more use of the landfall mechanic. They each become 0/0 Elemental creatures with reach, haste, and When this creature leaves the battlefield, conjure a card named Forest onto the battlefield tapped. Theyre still lands. You wont have to worry about getting blown out by a Pyroclasm, but you still need some extra power to back these creatures up. The only area its lacking in is its actual power. Like Terra Eternal, the downside with Tidecaller is that you have to delve into an off-green color, in this case blue. Lol! This isn't the flashiest power, but it can absolutely shut down an opponent's strategy. In the rare instances where it's legal, you can use Fastbond to play any number of lands each turn, suffering one damage for each extra beyond your first. Youre almost always sacrificing a land unless you pay two to just deal six. This is even better after the recent third visit to Ravnica, as there are tons of gates that are more than just tapped multicolor lands. If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. Wind Zendikon isnt anything special, but the bar is low for these kinds of cards in blue. Additionally, we're not really looking for cards that merely mention Swamps, either, so let's try and get a bit more specific and only include cards that care about the number of Swamps you or others control. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. Choose one. It provides decent mana ramp for green, which is important because youre playing this over other ramp spells mostly on turns 2 and 3. Until next time, stay safe and stay healthy! Its still a land. Skyshroud can only do this at times you could cast sorceries (your main phases) while Sakura's effect is instant. and our Great card design here. Embodiment of Fury is one of the more unique ones so far. Noyan Dar, Roil Shaper is an Azorius () animate land card that makes a creature out of a land whenever you cast and instant or sorcery by giving it three +1/+1 counters. The black Genju is Genju of the Fens, a 1-mana enchantment that can turn an enchanted Swamp into a 2/2 with a pump ability. Replicate basically lets you cast the spell as many times as you want, so you could cast this five times for and animate five 3/1 lands. 2: Mill three cards. Nine mana to take a turn and get a 6/6 is slightly better than average. I thnk that would be a good green removal spell. This is why Zendikar Risings new Crawling Barrens is such a delight, as this land can always get bigger when you need it to. This is closer to the kind of value Im looking for in these cards, but Im not too sure Id want to put mana into this. Lands you control have {T}: Add one mana of any color.. Exploration's hefty real-world price makes it only accessible to devoted players, but it's still one of green's strongest aces. In addition to today's spells, many green planeswalkers can search out creatures and lands from your deck (like "Vivien Reid" and "Nissa, Steward of Elements"), ensuring your hand never runs out. Thelonite Druid ( 3 ) Creature Human Cleric Druid (1/1) In black. Uly Van Hammer. Check out their store here: https://www.cardkingdom.com/?partner=nizzahon&utm_sou. First on our list is the pricey card Rishadan Port, a land that can be put in any deck as it has no color restrictions. Even better, if you can pull off her ultimate -8, you get to play any number of forests from your deck tapped and gain an emblem that makes your lands indestructible! 4 20 20 comments Add a Comment sporkmaster5000 1 yr. ago [ [life and limb]] is the only one i know of 5 MTGCardFetcher 1 yr. ago life and limb - (G) (SF) (txt) Id be much happier with this if the text until end of turn were removed. It typically results in you pulling 10+ land/creatures out of your deck and onto the battlefield. Unfortunately, people have become quite aware of just how good Crypt Ghast is, so don't be surprised if you have some difficulties keeping your favorite Swamp enabler on the battlefield! It becomes a 0/0 Elemental creature with vigilance and haste thats still a land. Besides. This is a 1-mana enchantment that makes your land a 3/2 until end of turn for two. +1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. Nissa, Steward of Elements is the only Simic Nissa card and one of the few planeswalkers with in its casting cost. it's why enchantment land - urza's saga becomes enchantment land - saga mountain and dies from having no chapter abilities. You probably already have half a dozen lands at least, so having that many 8/8s is too overwhelming to deal with. Wayward Swordtooth. The fact that it comes attached to a Germ token makes it perfect for playing right after a Mutilate or its ilk, or you can just attach it to a creature with one of the many instances of evasion available in black. Pumping mana into it will give it new counters with each activation, meaning it can be used as both a small blocker or a single-hit kill condition with enough counterspells to support it. Plus, Insight shares vigilance with your land-creatures, especially useful for them since it they can swing as creatures during combat, then tap for mana as lands in your second main phase. Summer Bloom requires just two mana and offers a single-use yet devastating power, letting you play up to three additional lands that turn. Its still a land. Not only is this an excellent anti-mill tactic, but it also works great for recovering land-creatures that died in battle or from other removals. Check out my old column, Generally Speaking, at CommanderCast.com. Newer players would do well to steer away from these options, although if they're anything like me when I was new, they'll probably hold on for dear life. With your regular play, that's four lands in a single round, an insane boost that opponents have little hope of matching. This may seem a little unwieldy, given the hand restriction to seven cards, but it's easy to time with land drops and other ways to circumvent hand size. Once fielded, this enchantment simply makes all lands indestructible. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Touch lets you play an extra land each turn, but it can only do so for basic forests, and it costs a bit more mana than Burgeoning. This drastically reduces the biggest downside of land-creature strategies (how you can quickly lose your mana against creature wipes), letting your lands safely battle foes and dodge most removals. Rising Miasma is pretty bad, worse than Pyroclasm. So there are cards that turn lands into creatures, but what cards turn creatures into lands? You need at least a little red to run Fury, but he provides a sturdy 4/3 elemental with trample who also grants your land-creatures trample, bleeding excess damage through blockers. With each of its initial two triggers, Mending mills two cards from your deck into your graveyard, then returns a creature from your graveyard to your hand. These are the ten best land-creature supports in Magic: The Gathering! Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle. They become 3/3 green creatures with haste that are still lands. The day you realize you too, can triforce! Another Genju, this time its Genju of the Falls. Advocate's so darn versatile you can play him in almost any green deck. When Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. +1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. 3. Its still a land. These are the 10 best cards for extra lands plays in Magic: The Gathering! However, you can increase this amount with a variety of generally-green spells, letting you access stronger spells before your opponents.Note that we're not counting cards like "Kodama's Reach" that cast lands from your deck, only ones that allow additional plays from your hand. artifact lands become artifact mountains, creature lands become creature mountains, and legendary lands become legendary mountains. These are interesting because they are almost exact opposites of each other when considering which decks want to play them: Defile wants to see play in faster, most likely more powerful versions of mono-black, while Corrupt has been a mainstay of black-loving durdlers everywhere since the inception of Elder Dragon Highlander. {3}{G}: Put four +1/+1 counters on target land you control. Let us know what they are in the comments, and we'll see you at the table altar! Titania, Gaea Incarnates power and toughness are each equal to the number of lands you control. When a land transcends value or power and becomes defining, that makes it one of the best lands in Magic history. I enjoy Nissa, Vital Force quite a bit. Im not a fan of making my land a 3/3 that I cant even use half of the time, especially early in the game, but this is one of the better ones in black. If you control a commander as you cast this spell, you may choose both. Its decent value, being just a single power ahead of Wind Zendikon. CMC: 4. Land creatures you control have flying. Heck, youre probably already winning if the board is clear and youre soaking mana into a 6/1. {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn. This site works best with JavaScript enabled. You know, for inquiring minds and all that. Natural Affinity is one of the easiest ways to have a one sided Armageddon. Of course, this assumes you have a sufficient amount of lands ready; try partnering with blue's draw prowess to ensure you can take full advantage of this formidable sorcery. It's still a land. Mwonvuli Acid-Moss. Liege of the Tangle is the kind of massive obtuse card I come to Commander night to play. Destiny Spinner is the most played land-animating card, and for good reason. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. X cant be 0. To alleviate this, I switched commanders yet again, from Niv-Mizzet Reborn to Golos, Tireless Pilgrim. Ondu Rising is a 2-mana sorcery with awaken 4 for . Sorry about any spelling mistakes, I'm typing on a phone most of the time. Both are green sorceries that cost two mana and search your deck for a Forest to put in play untapped. You need three white pips on top of the five colorless to animate a land. For just four mana, this Spirit will make sure your Swamps tap for double the mana, all while giving you a place for extra mana in the form of Extort. the Wizards of the Coast Fan Content Policy. While it can't target players or planeswalkers like the more expensive versions can, the easy lifegain combined with relative ability to remove most creatures fits the bill for a lot of decks specifically centered around life totals. That said, I actually think that all things considered, in most circumstances I would rather play Dread Presence in the four mana slot if I'm looking to gain some life and remove some creatures. #6. are copyright their respective owners. It comes back to your hand if the land dies just like the other Genjus, which is always good. It becomes a 0/0 Elemental creature with haste. While this strategy has risks (see below), it can overwhelm opponents with sheer numbers. All lands become 2/2 creatures until end of turn. City of Brass is a classicMagic card that has been reprinted multiple times over the years. Heres a two-way tie between Crusher Zendikon and Crackling Emergence. It doesnt want to attack because itd rather hold up mana for interaction, which often limits these lands to defensive bodies rather than actual board pressure. RELATED: Magic: The Gathering Arena: 10 Coolest New Planeswalkers From Core Set 2020. The same thing is true of the next two contenders on the extended list, Nightmare and Staff of the Death Magus. The Arena Media Brands, LLC and respective content providers to this website may receive compensation for some links to products and services on this website. The awaken mechanic bumps the price up to from , and it puts 3 +1/+1 counters onto a land in the process. As is tradition, all results are ordered by how many decks they are included in on EDHREC. . Landfall Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs. This site works best with JavaScript enabled. Which cards offer the best effects? Theyre still lands. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands. 2: Mill three cards. And Burgeoning is especially useful in multiplayer, giving several chances to till your fields before your next turn rolls around. Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. If youre playing this in an aggressive red then you probably have better 1-drops to play. Life and Limb makes all Saprolings Forests. They become 5/5 Elemental creatures with flying and haste until end of turn. Obuun, Mul Daya Ancestor a 4-mana 3/3 that turns a land into a creature at the beginning of your combat phase. It also protects itself by making a 4/4 out of a Mountain and untaps it, so this is actually playable on four instead of a dud. Ruinous Path is just a worse Hero's Downfall. Azusa's poor 1/2 stats and lack of the elf subtype slightly restrict an otherwise amazing card that works well in both mono and multi-color builds. #MTG #Magicthegathering #MTGArenaThis video is sponsored by Card Kingdom! Please enable JavaScript to get the best experience from this site. While she's easily removed if you don't have a means to protect her, this particular Liliana is worth the risk in any deck that can keep her alive. : Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. Since we here at Too-Specific Top 10 are wanting to lean away from predictable boredom whenever possible, let's just go ahead and overreact, eliminating lands . Jake was first introduced to Magic in 2013, and has been a regular at his LGS ever since. Kormus Bell may have semi-combo potential with Urborg, Tomb of Yawgmoth to purge the battlefield of lands, but it isnt good for anything beyond that. 7: Untap up to six target lands. Typically found in green, certain spells can turn lands into creatures, letting you choose whether to tap them for mana or use them in battle. RELATED: Magic: The Gathering - The 10 Guilds Of Ravnica Ranked By Their Strength In Commander. This includes making them into a 0/0 creature and putting +1/+1 counters on them, or turning all lands of a certain type into 1/1 Saproling s. Regardless of how its done, animate land cards turn lands into creatures, plain and simple. I dont normally like cards like this because you typically get some mediocre creature and effect for a premium price, but this is an exception. I think this card is neat. Animate land cards are any card, permanent or not, that can turn lands into creatures. Few lands in the game are capable of directly winning the game, but Mazes End is the one exception that any player should fear. See rule 305, "Lands." From the Comprehensive Rules (April 14, 2023 March of the Machine) 305. Library of Alexandria is yet another colorless land, which means it can go into any deck. Its animate land ability is its +1, which turns one of your lands into a 3/3 with menace and haste. Siege of Towers is a 2-mana enchantment that turns a target Mountain into a 3/1 creature. The copyright for Magic: the Gathering and all associated card names and card images is held by Wizards of the Coast. Whats great is that it replaces itself for you as well, letting you put a new untapped basic into play and giving you enough mana to keep playing spells after its activation. Flooded Woodlands ( 4 ) Lands are crucial to any Magic deck as they supply mana, the resource needed for other cards. There are certainly some massive differences in power level for animate cards, especially between colors like blue and green, but I think thats perfectly fine and intended. With double the mana at your disposal. Like other sagas, Mending applies its first effect as soon as it arrives, and then applies its next two during your following upkeeps (sacrificing itself once all are finished). These are the 10 best cards for extra lands plays in Magic: The Gathering! Once fielded, this enchantment simply makes all lands indestructible. But for now, as we eagerly await Wizards of the Coast's next expansion of land-swarming spells, vote for your favorite card. Portions of Scryfall are unofficial Fan Content permitted under Given that it's not difficult to have more than two to three Swamps, especially when casting a five-mana creature, and that Urborg, Tomb of Yawgmoth lets you do so while not having to actually stop yourself from playing utility lands, this has a rather rapid effect on the amount of mana available to you. Not only is the land untapped, which is uncommon among ramp sorceries, but it also can search for nonbasic Forests. Hey, youve probably heard of this card. There are a couple aspects that make this card so powerful - mostly the ways in which blue spells synergize with artifacts that makes this feedback loop so threatening as playing artifacts gives players more mana, which leads to more artifacts. Check out their store here: https://www.cardkingdom.com/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Direct Card Kingdom Links for Each Card in this Video: (SPOILERS)Note: Prices may have changedSylvan Awakening - https://www.cardkingdom.com/mtg/dominaria/sylvan-awakening/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Koth of the Hammer - https://www.cardkingdom.com/mtg/scars-of-mirrodin/koth-of-the-hammer/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Part the Waterveil - https://www.cardkingdom.com/mtg/battle-for-zendikar/part-the-waterveil/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Steward of Elements - https://www.cardkingdom.com/mtg/amonkhet/nissa-steward-of-elements/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Planar Outburst - https://www.cardkingdom.com/mtg/battle-for-zendikar/planar-outburst/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Vital Force - https://www.cardkingdom.com/mtg/kaladesh/nissa-vital-force/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Worldwaker - https://www.cardkingdom.com/mtg/2015-core-set/nissa-worldwaker/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Ruinous Path - https://www.cardkingdom.com/mtg/battle-for-zendikar/ruinous-path/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Vastwood Seer - https://www.cardkingdom.com/mtg/magic-origins/nissa-vastwood-seer/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Who Shakes the World - https://www.cardkingdom.com/mtg/war-of-the-spark/nissa-who-shakes-the-world/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10I'm sitting in an Ewin Racing Gaming chair in this video! But with dozens of terrain-cultivating cards available, which spells reign supreme? More than that, she reveals and lets you play lands from the top of your deck (assuming you have plays remaining that turn). Mono-black will probably always lean into Swamps matter effects, and even decks with two colors that include black may dabble if the build is right. "Manland" (also "man-land" or "creature land") is a slang term referring to any land card that can inherently turn itself into a creature, usually until end of turn. Whenever a land enters the battlefield under your control, you gain 1 life. This goes a long way towards maintaining card advantage, letting you access extra lands from your library in addition to your hand. That works well with its landfall trigger, which has you put a +1/+1 counter on a target creature you control. Titania serves as a fierce 5/3 elemental with trample, and as soon as she arrives, she plays a land from your graveyard onto the field, helping recover lost terrain.
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